New Heros Guide
Whether you are new to mudding or simply a newcomer to Tempora Heroica, the basic information given here
should help make your travels more enjoyable.
In case you need to ask for help right away, you should gossip for help. (You may want to
ask for help, directions, advice, or socialize over this channel.) If you want to talk to
another players hero without broadcasting to everyone, then you
can use say or tell to communicate.
Your hero will start the MUD upstairs in the Guild Hall. In the
middle
of the starting room is a brass pole, which leads down to the Guild
Halls cellar. (To reach the cellar, type slide pole.)
The cellar is
an area specifically designed to orientate the newcomer to Tempora
Heroica.
You can move about the cellar using direction commands: (north, south, east, west, up, and down). A map is always handy in case you get
lost. There are monsters, or mobs,
lurking in the cellar. Your hero is encouraged to kill the vermin (spiders, mice, bats,
and rats) that plague the cellar. If you get in trouble during a fight, you should flee. After your hero is
successful against these foes, he or she will want to fight the puny
kobalts and the bugbear pipsqueaks. Once your hero can defeat the
brutish hobgoblin, he or she is considered to have completed the
challenges in the Guild Hall cellar.
As you explore the cellar, youll likely want to do
is acquaint yourself with the
different information available to you about your hero. Checking your
attributes will show you
your stats and any spells affecting you. Your score will show you how many
practices you have to spend learning magic, skills, or training in a weapon. Equipment will show your
eight armor slots and the stopping and soak values of each piece. There
are help files to further help you
understand the armor you wear
and its function.
The Guild Hall, itself, is located in the north central part of the
city of Wivernhoe and
houses the inn (where you can rent), the pub (where you can get
fast healing), the thrift shop
(where you can buy torches and beginners equipment),
the little match girl, and the announcement and clan boards.
There are two exits leading
out of the Hall; one leading south to Guild Street, and the other
leading west onto Talmage Boulevard. North on Talmage from the Guild
Hall entrance is a barrel to get a drink of water when you find
yourself thirsty. When you get hungry, go south on Talmage and
you will find a bakery offering inexpensive foods when you list.
Upon leaving the Guild Hall you can roam Wivernhoe and explore the
many lands beyond the city walls. Remember to loot items of value from the corpse and junk the corpse. As a newbie you will receive money for
each corpse junked. Be sure to count your coins so you do not
become encumbered. There are three kinds of coins: pennies, groats (10 pennies to the groat), and
crowns (10 groats to the crown).
You will eventually want to deposit your money in the bank during the daytime. Your balance will be shown when you
view your score.
Good luck and happy adventuring!