Week 7

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Week 7

Contents

[edit] Video

Demetri Martin Trendspotting - Social Networking

[edit] Week 7


[edit] Identity and Interaction

[edit] CMC intro

  • Cues
  • Impression Formation


  • Three main perspectives
    • Cues filtered out - Less cues, more freedom of exptresion, however less bonds formed
    • Social Information Processing - Over time, people will "read into" cues and have full social experience
    • Social Identity Model of Deindividuation Effects - Low cues leads to group formation, leading to new norm formation.
  • CMC in OSN - how do we communicate in OSN's?
  • What types of cues are present in a social network profile?
  • Do we better understand cues over time?
  • What are the main communicative actions in OSN's?


[edit] Dwyer

  • Methodological issues
  • Cues and the psychology of interaction
    • Social context strongly perceived, behavior becomes "other focused"
    • Social context weakly perceived, feeling of anonymity result in self-centered, unregulated behavior
  • In CMC, nonverbal cues influence social interaction, including the formation of impression (Walthers, etc)
  • SIP Model - social context cues inform impression formation, just transmitted in a different mode
  • Impression management informs the behaviors we undertake to control impressions by others
  • What types of nonverbal cues are unique to SNS?
    • Role-play in online space
    • What roles do we play in OSN? How do we decide to play these roles?
    • CMC as a significant factor in the formation and management of interpersonal relationships.
  • Dwyer's study: Semi-structured interview, 19 subjects, explored attitudes toward impression formation and privacy
  • Findings: Motivation
    • Low cost
    • IM main method of maintaining social contact
      • Are there different motives between technologies? Text, IM, SNS, etc?
    • Modes of impression creation in SNS - Impression management in the sculpting of the profile
      • Re: Holloway and Valentine, What are some key age-group differences in the type of sculpting?
  • Findings: Privacy
    • Students understand they are trading their data for the low-cost of the space (?)
    • The barriers to switching cost are low - are they? What perspectives can we use to explore this idea?
  • Findings: Relationship Mgmt
    • Author describes SNS as a place to meet new people, allows one to maintain extended social net - how does this clash with Lampe et. al?
    • Social maintenance role of SNS - Dunbar's "Grooming" - reminders of friend birthdays, easy ways to stay in touch.
  • Visibility mgmt (interesting concept, more IM centric)
    • Your experiences with visibility management?
  • Pseudonymity
    • Again, IM centric, but a worthwhile medium comparison.
    • How many IM identities do you have? What makes the medium different? What tools empower you (blocking - between IM and Myspace, how different?)
  • Channel-switching
    • Can we really drop channels of communication?
    • What are the characteristics of communication that bridge channels?

[edit] Lampe, Ellison and Steinfeld

3 Theoretical areas

  • Signaling Theory
  • Common-ground theory - We establish common terms of reference to enhance mutual understanding
  • Transaction cost theory - Sharing of certain elements produce shared referents, lead to norm-formation.
  • Indexes - Referents, Contacts and Interests

RQ - Does sharing certain profile elements in FB lead to more friends (the "successful" outcome) Outcome: Image

[edit] Optional: Valentine and Holloway

  • Boosters vs. Deubunkers
  • Child's configuration of self in an online workd
    • Many children take part in online virtual communities
    • Ease of maintenance of online friendships
    • Based on generic shared interests
    • Anonymity affords a private space
  • ICT's allow control over identity, body
    • Children create identity largely grounded in self, without body constraints
      • Easy to take risks/experiment
      • Easy to disconnect
      • No one can see you - limited cues
      • No alter egos, just smoothed identites
  • Children's online identity
    • Grounded in heterosexual ideals
    • Limited gender play due to discursive boundaries
    • Constrained by real-world limitations (time, economy, routines)
  • Integration of virtual worlds into real worlds
    • Children use online ID to maintain, develop and reconfigure local and distant friend networks
    • Use ICT to find info on hobbies or interests
    • Talk about the offline world w/ goal of integrating online->offline
    • Allows identity to be recontextualized
  • Perspective shift - your thoughts on this article?

[edit] Presentations

  • Gretchen
  • Elise

[edit] Quick Links

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