Week 8
From INLS 490
Week 8
Contents |
[edit] Video
[edit] Week 8
- Notes
- This Week's Del.icio.us links
[edit] iConference Wrapup
- Social Networks Roundtable
- [http://ibiblio.org/fred/stuff/tag_panel.ppt
Social Annotation Panel]
[edit] Research Methods in SNS
- Qualitative
- Participant-observer: boyd, Choi, Turkle, Donath
- Informant interview: Dwyer, Valentine, Turkle, Whitty
- Quantitative
- Factorial design/Social Psychology - Gosling
- Survey, stepwise regression - Lampe, Ellison et al, Mayer
- Network analysis - Golder, Kumar
Questions:
- What methods most accurately capture SNS?
- What are drawbacks to qualitative and quantitative methods?
- What methods feel most right to you?
- What designs would you use to get at the truth?
[edit] Identity and Interaction
[edit] Engstrom
- Social objects
- Lecture on Social Objects
- What are some other examples of social objects?
- How and why do we create social experiences around information ojects?
[edit] Boyd
- Your thoughts on Fakesters
- The collapse of the virtual and the real
- What role do Fakesters play on modern OSN?
- Do all SNS have a limited life span?
- How do we manage the tension between control and experimentation - if we want to keep a site relevant
[edit] Valentine and Holloway
- Boosters vs. Deubunkers
- Child's configuration of self in an online workd
- Many children take part in online virtual communities
- Ease of maintenance of online friendships
- Based on generic shared interests
- Anonymity affords a private space
- ICT's allow control over identity, body
- Children create identity largely grounded in self, without body constraints
- Easy to take risks/experiment
- Easy to disconnect
- No one can see you - limited cues
- No alter egos, just smoothed identites
- Children create identity largely grounded in self, without body constraints
- Children's online identity
- Grounded in heterosexual ideals
- Limited gender play due to discursive boundaries
- Constrained by real-world limitations (time, economy, routines)
- Integration of virtual worlds into real worlds
- Children use online ID to maintain, develop and reconfigure local and distant friend networks
- Use ICT to find info on hobbies or interests
- Talk about the offline world w/ goal of integrating online->offline
- Allows identity to be recontextualized
- Perspective shift - your thoughts on this article?
[edit] Group Work
- What are some "social objects" that you encounter online?
- What other types of objects or experiences can you "make social" online?
- Why do some social objects work while others fail?
[edit] Presentations
- Lindsay B.
- Melvin L.
