Week 8

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Week 8

Contents

[edit] Video

"Youth" and Social Networking

[edit] Week 8

  • Notes

[edit] iConference Wrapup

Social Annotation Panel]

[edit] Research Methods in SNS

  • Qualitative
    • Participant-observer: boyd, Choi, Turkle, Donath
    • Informant interview: Dwyer, Valentine, Turkle, Whitty
  • Quantitative
    • Factorial design/Social Psychology - Gosling
    • Survey, stepwise regression - Lampe, Ellison et al, Mayer
    • Network analysis - Golder, Kumar

Questions:

  • What methods most accurately capture SNS?
  • What are drawbacks to qualitative and quantitative methods?
  • What methods feel most right to you?
  • What designs would you use to get at the truth?


[edit] Identity and Interaction

[edit] Engstrom

  • Social objects
    • Lecture on Social Objects
    • What are some other examples of social objects?
    • How and why do we create social experiences around information ojects?

[edit] Boyd

  • Your thoughts on Fakesters
  • The collapse of the virtual and the real
  • What role do Fakesters play on modern OSN?
  • Do all SNS have a limited life span?
  • How do we manage the tension between control and experimentation - if we want to keep a site relevant

[edit] Valentine and Holloway

  • Boosters vs. Deubunkers
  • Child's configuration of self in an online workd
    • Many children take part in online virtual communities
    • Ease of maintenance of online friendships
    • Based on generic shared interests
    • Anonymity affords a private space
  • ICT's allow control over identity, body
    • Children create identity largely grounded in self, without body constraints
      • Easy to take risks/experiment
      • Easy to disconnect
      • No one can see you - limited cues
      • No alter egos, just smoothed identites
  • Children's online identity
    • Grounded in heterosexual ideals
    • Limited gender play due to discursive boundaries
    • Constrained by real-world limitations (time, economy, routines)
  • Integration of virtual worlds into real worlds
    • Children use online ID to maintain, develop and reconfigure local and distant friend networks
    • Use ICT to find info on hobbies or interests
    • Talk about the offline world w/ goal of integrating online->offline
    • Allows identity to be recontextualized
  • Perspective shift - your thoughts on this article?

[edit] Group Work

  • What are some "social objects" that you encounter online?
  • What other types of objects or experiences can you "make social" online?
  • Why do some social objects work while others fail?


[edit] Presentations

  • Lindsay B.
  • Melvin L.

[edit] Quick Links

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