Marcella alerts us to an important conference upcoming in Cape Town this February, Designing Cute Interactive Media. I need to get a paper ready but the deadline is tight — they’re due December 31.
Cuteness is more that attractiveness, which my colleague Sri knows quite a bit about — to the point of reciting a bibliography on attractiveness and the media effect of the same whilst we stood on the steps this afternoon. Where attractiveness is an aesthetic value and perhaps even culturally bound, cuteness may be deeper in our genetic encoding as Lorenz points out. What that says about Japan’s complete embrace of cuteness as kawaisa, I’m not quite sure. But the cultural impact of the Japanese identity and connections to cuteness (kawaii) and innocence is undeniable.
How to generate a paper with some serious consideration of kawaii and interactivity? Suggestions welcomed.
Cuteness has an effective design philosophy that can be used in many areas to make emotionally engaging user interactive systems, as well as evaluate existing systems. Cuteness can also be included as an engineering design framework that can assist designers and engineers when creating engaging interactive systems that motivate the user in a happy, positive manner.
We look at a range of experiences involving the idea of â€ścutenessâ€ť and its related components. From a psychological standpoint, there are cues that are well known that are instilled in us at an instinctual level. An example is the features of babies that bring out a nurturing and adoration response. Measuring these reactions however is less discrete and is more qualitative in nature. From a cultural standpoint, the definition of how cute something is and what it drives the user to do in response is not yet fully explored.
The main goal of this workshop is to provide designers with a better understanding of developing ways to enhance the positive experience and effectiveness of interactive media by utilizing the psychological and culturally developed effects of cuteness. We would also like to explore a range of interactive experiences involving the idea of cuteness and examine the related components. Based on these experiences, the next generation user interfaces can be built to take advantage of the cuteness factor and its unique effects on the experience which can establish and maintain more meaningful relationships with the users and encourage happiness, self confidence, motivate the user to action, and provide overall positive experiences.