Subject: Re: Yawn, VROOMs etc.

From: Andrew Wilson <[email-masked]>
Date: Thu, 20 Aug 1992 10:31:47 -0700

Mmmm,
	Seth / Blackbriar@various says:

>I'm curious... WHY is this being done? Is it going to stay up (I hope
>not)... is it the cause of the really unpleasant lag we've been having
>on LambdaMOO so often these days?

>I mean, I'm impressed... but isn't this just a ``See, I can do it, so
>I did'' thing?

	You're lucky because I'm busy atm so this'll have to be brief.

1.	I don't run LambdaMOO so I don't know what tasks on the system
are causing the lag.  Seriously though, yduJ?, can you give us an idea of
why LambdaMOO's so slow.  If it IS my system that's the cause, I'll remove it
immediately and until I've fixed it.  I don't see why my (alleged) incompetence
should be allowed to punish the rest of you.

2.	Ok, back to basics, yeah?  There's the network, ok?  I mean the REAL
network, not just the toy that I'm playing with, and it's full of useful gadgets
that anyone can log into and use.  I think it would be neat to be ABLE to
mess with those gadgets from LambdaMOO.  Then consider how many MOOs there are
in the world, mmmm... seven is it?  Or is it eight?  Fine, now consider
how many LPmuds there are in the world.  Let's count them shall we.
	One, two, three, four, five, six, seven, eight, nine, ten, eleven,
twelve.  Still with me?  Ok, thirteen, fourteen, fifteen, sixteen, seventeen.
Mmmm, what's after seventeen, er, eighteen?  Eighteen, nineteen, twenty,
twenty one, twenty two...  Gee there's a lot of LPmuds isn't there?!
Wow, just think of all that software on all those sites that we JUST CAN'T USE.
Just think of all those people on those sites that WE JUST CAN'T TALK TO.
Kinda, makes you wonder doesn't it?

3.	I would value any CONSTRUCTIVE comments you have to offer, but I can't
do very much to improve matters if all I get are unspecific opinions.

>(I hope not).

Not too much meat on that one I'm afraid, can you give us some more to go on?

Andrew Wilson - Networker @ his wit's end.

ps.	Help me.  I don't know what you need.

---

From: Judy Anderson <[email-masked]>
Date: Thu, 20 Aug 1992 10:54:00 -0700

>  Seriously though, yduJ?, can you give us an idea of
>why LambdaMOO's so slow.

Er, please don't ask me to debug your code.

LambdaMOO is always slow.  If you have a lot of tasks, or you use long
lists, then you are partially to blame.  You can examine your own code
and properties and your own @forked to see if you are causing a problem.

JoeFeedback noticed on ChaosMOO that you're sending a "keepalive" to the
network character every few seconds; perhaps this could be made less
often (like every few minutes, just enough to keep the network
connection open).  Processing failed commands is pretty expensive these
days, and at least on ChaosMOO it was getting a failed command as its
keepalive.  Perhaps you could actually define a verb on your player so
as not to invoke the failed command mechanism.

Now, don't ask me anymore, OK?  If you don't understand what I'm talking
about, think a lot about it or ask someone else.  I think I've been
clear.
						yduJ