Subject: Quota in a Themed Moo

From: Clay Luther <[email-masked]>
Date: Mon, 4 May 1992 08:20:33 -0700

In the GodNet, we are linking building quota directly to player's experience
(though we do not use a standard hokey rpg experience or level method).

The currency of the GodNet is Pleasure, with its consumer, Desire.  Any time
the player wishes to create or purchase anything, he must give up Pleasure,
which weakens him (and makes him more susceptible to Desire). 

We are linking a player's building quota to his Pleasure, and, indirectly, his
Faith.  Thus, only players with significant Faiths (either pro- or anti- 
CyberPapacy) will gain the ability to build, and then they are restricted in 
their building by how much Pleasure they can spend.  And since losing/gaining
Pleasure will sometimes increase Desire (depending no the amount gained/lost),
players will have a built-in influence to keep their building succinct and
useful.

-- 
Clay W. Luther                  [email-masked]
System Manager                  Center for Network Neuroscience
University of North Texas       PO Box 5218 Denton, Texas 76203
817/565-3896,3472               aka. Malraux@GodNet (Bushashuru!)