Subject: x.wizard = 1

From: [email-masked] (H. Peter Anvin N9ITP)
Date: Wed, 29 Jul 1992 23:19:32 -0700

Hello, Haakon & other wizzes:

version 1.5.20 of the LambdaMOO server supposedly implements some form of
security control against players hacking wizbits for themselves.  Since I
am rather concerned about that, I just upgraded the server on my system,
DalMOO (currently under development).

If anyone could please inform me about the proper operation of this
security device (including how to actually make a wizard if 
"; #123.wizard = 1" is no longer permitted.

Thanks,

	/hpa - Zytor - Xorbon

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---

From: Pavel Curtis <[email-masked]>
Date: Thu, 30 Jul 1992 15:04:02 -0700

> Date:	Wed, 29 Jul 1992 23:19:32 -0700
> From:	[email-masked] (H. Peter Anvin N9ITP)
> 

You are, I'm afraid, laboring under a misapprehension concerning the change in
Version 1.5.20.  Quoting from the file ChangeLog.txt:

	-- Added logging of all instances of x.wizard = 1.

The server does not in any new way *prevent* wizard bits from being set.
Rather, it simply writes an entry to the server log each time it happens.
Quite possibly, in the next release, the entry in the log will include a full
backtrace of the running task.

	Pavel/Haakon