Subject: LAG!

From: [email-masked]
Date: Sun, 3 Oct 1993 15:20:23 -0700

>This meter takes a rough measurement of the server lag, that is, how much
>delay the MOO game itself is causing because of everything that's
>happening.
>Type 'about meter' for instructions. The meter is adjusted to report the
>average lag over 360 seconds by taking 40 samples, one each 9 seconds.
>The lag is about -4.4 seconds. It is holding nearly even.

WOW!  I knew the upcoming crays could execute the intfinite busy loop in
only a few hours, but I didn't know Xerox was so far along!  Now that my
commands happen before I type them I don't need to think, just guess which
command it was that caused the action on my screen!

BTW :)

-- void *(*(*schlake())[])(void *);

---

From: Berry Kercheval <[email-masked]>
Date: Sun, 3 Oct 1993 18:47:02 -0700

> command it was that caused the action on my screen!

No! No! You MUST type the correct command after you see the result, or
the MOO data structures will be corrupted horribly and everything will
crash!  And if you see a traceback, be sure to type a command with the
correct error.  (Correct error???)

The new hardware for Lambda is much faster, but there is a price...

  --berry