Subject: $recycler and player creation

From: [email-masked]
Date: Fri, 23 Jul 1993 07:02:20 -0700

As some of you may or may not know, I am the archwiz of ScrabbleMOO.

Our architecture is rather static.  We have no need for lot's of empty
rooms.  We have had to recycle some stuff, and we will be reaping idle
players soon.  Well, all those objects will just be sitting in the
recycler and will never get used.

I want player creation to use the recycler, to help keep the db free of
holes.  Are there any inherit dangers in doing this?  I don't mind a
newbie will get a number in the 100's.  Most of the ppl who use my MOO
don't even know what a MOO is (Don't worry, I try to lead them to that
state we know as MOOaddict).

To pavel:
  If that one post about MOO server on AIX can be fixed (the problem with
preps),  it will be unnecessary for me to give you my errors, unless you
would like for me to log the whole thing for future generations.

- Wilson

---

From: Pavel Curtis <[email-masked]>
Date: Fri, 23 Jul 1993 16:47:37 -0700

> Date:	Fri, 23 Jul 1993 07:02:20 -0700
> From:	[email-masked]
> 
> holes.  Are there any inherit dangers in doing this?

The only danger is that some property in the MOO will be holding onto an object
number that is believed to refer to some particular player but actually refers
now to some other, newer player.  This could, for example, be in a high-scores
list, a list of the people who've solved some puzzle, etc.  If this isn't an
issue on your MOO, then you don't need to worry about it.  On the other hand,
what's the problem with holes in the DB numbering space?

> would like for me to log the whole thing for future generations.

Um, did you mean `can' in that first line, or `cannot'?  The AIX problem was
fixed, so you should still send me the information about the problems you were
having, if you continue to have them.

	Pavel