Subject: Verbs on exits/entrances?

From: Tim Sailer <[email-masked]>
Date: Thu, 28 Jan 1993 13:14:17 -0800

Is it possible to have a verb attached to an exit or entrance? I've
been trying to get something to run as soon as a player enters a room,
but I can't figure it out. If it's addressed in the manual or help, 
someone PLEASE point me to it....

Tim

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From: [email-masked] (A VAX's nightmare)
Date: Thu, 28 Jan 1993 15:06:07 -0800

>someone PLEASE point me to it....

Well, you might want to write the verb on the room rather than the exit unless
the actiuon happens only when that particular exit is used and then put a call
to that verb in the room's enterfunc(). If its on the exit, then you could look
at the exit's invoke() verb and follow the path from there. Hope this helps.

-Wayne/Sadric@LambdaMOO