Subject: $login:connect

From: [email-masked] (Clay Luther)
Date: Mon, 15 Feb 1993 11:04:02 -0800

OK, I'm missing something here...

Why is it that *sometimes* when a player logs in, $login:connect gets
called and he sees the message "Okay...Foo is in use.  Logging you in as
Foo." and other times he just sees the "*** Connected ***" message.  Where
is the "*** Connected ***" message coming from anyhow?

Could someone slowly explain to my poor dim self what is going on?

---
Clay W. Luther                            [email-masked]
Software Engineer                             Vortech Data, Inc
Office (214) 994-1377                        Fax (214) 994-1310

* IFO * IFO * We are trying to make contact * Can you hear me *
* We'd like to conduct a fax orgy * What's your 10-4 * Can you hear me *

---

From: Roger Crew <[email-masked]>
Date: Mon, 15 Feb 1993 11:29:03 -0800

>   Could someone slowly explain to my poor dim self what is going on?

The "*** Connected ***" message comes straight from the server, and then only if 
$login:connect (really #0:do_login_command) returns an actual player objectid.

$login:connect is always being called (at least, whenever you use the
"connect" command).  The "Okay...Foo is in use" message comes from
$guest:defer which gets called if you are trying to login a guest
character that is already logged in and we manage to find some other
child of $guest that is available.

--
Roger Crew
Internet:   [email-masked]
LambdaMOO:  Rog