Subject: Other MOOs?

From: "Jacqueline D. Hamilton" <[email-masked]>
Date: Tue, 25 May 1993 08:31:53 -0700

Well with the temporary death of DragonsFire for a few weeks, I've been 
meandering around the net looking at other MOOs.  I'm surprised at how
few there really are.  Consulting the MUDlist, there are only 9 listed,
2 of which are apparently not open? (InterMOO, and Playshouse), two that 
are not reachable (Dimensions and GodNet), and one which might as well 
not be a MOO (ZenMOO - whose sick idea is this?) :)  Ok, yes I'm a code 
hack and would rather write code than meditate. ;)

So, fess up, are there any more MOOs out there that arent listed?  I 
understand many might not be open to the general public, but I was just
curious as to what the total count may be.

(from mudlist.v5n8)
Name             Address                 Numeric Address  Port  Status   Notes
------------------------------------------------------------------------------
Dimensions MOO   **                      128.2.112.111    4208  up          87
DragonsFire      netman.widener.edu      147.31.1.51      4444  up          88
GodNet           morticia.cnns.unt.edu   129.120.4.5      7777  R           89
InterMOO         **                      **               **    TO
JaysHouseMOO     **                      **               **    up
LambdaMOO        lambda.parc.xerox.com   13.2.116.36      8888  up          90
OpalMOO          cc.brynmawr.edu         130.58.85.1      7777  up
PlaysHouseMOO    **                      **               **    R
ZenMOO           cheshire.oxy.edu        134.69.1.253     7777  up       91,92
------------------------------------------------------------------------------

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From: Blart Wendo <[email-masked]>
Date: Tue, 25 May 1993 11:07:36 -0700

We're working on a MOO. At the moment we're running from the lambda core, but
we've got plans to switch over to minimal.db and start from scratch. At the
moment we have No Fixed Abode, and only allowing developers (about 6 of us)
to connect. We hope to get permission to run it on the internet some time, and
start proper work on it after the Xams, when we'll be running on
something.cl.cam.ac.uk.

Some ideas we have so far are:
  The MOO is going to be set in the average MUD timeless Before Electricity
period, with loads of magick and stuff.
  We've got a few plans for computer generated landscape to fit between
towns and villages, so we can have a huge collosal map and movement outside
towns will be handled seperately.
  Instead of the guilds system found on other MUDs, we're designing a
University Courses system, so you have to have passed Architecture to
become a builder, for example.

If anyone is interested in knowing when we open for good, or just has some
helpful ideas, mail me ([email-masked]), and I'll try to get back to
you.

Andrew/Borogove

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From: MATIS stephane <[email-masked]>
Date: Tue, 25 May 1993 12:21:57 -0700

Neat ideas for MOO. I wonder, have you written-up formal specs
	on them, or are you just working with "ideas" as of yet.

	If you have specs, would you be willing to share them for purelly
	instructional (read curiosity) reasons. Thanks,

	I'm also planning a MOO based of the Minimal, but first, I need
	to get familiar with the whole.

	Steph/Kgnome

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From: Mike O'Brien <[email-masked]>
Date: Tue, 25 May 1993 15:52:05 -0700

My understanding about the GodNet, at least, is that it took over
the life of the guy who was running it, so he decided to get a real life,
instead.  From what I hear the code for the GodNet (and there's a LOT of it!)
is on tape an available to anyone who wants it.

Mike