Subject: argh.

From: [email-masked]
Date: Wed, 4 Aug 1993 10:40:19 -0700

Two things...

1)  Thanks for the patches pavel, but...now it won't compile under gcc on
our NeXT machines.  I was getting an an ungodly number of warnings about
passing pointers from variable to const, or the opposite..something like that.

2) To the ppl who got the MOO server running under AIX. 
open_network_connection() won't work for us.  It keeps giving an error.
Please help.

- Chad Wilson

ps.  Man is that core release big!  Just wait until it reaches 100 objects.

---

From: Amit Sahai <[email-masked]>
Date: Wed, 4 Aug 1993 12:03:16 -0700

Moo.

Sorry to interrupt, but can someone please tell me the process by
which a player's command gets processed? I figure the server parses
it into the verbname, dobj, prep, and iobj, but then what? Does it
go straight to one of the "_huh" verbs? If not, when do the _huh
verbs get called?

Thanks in advance. Your reply is *greatly* appreciated.

Sincerely,
Amit Sahai

-----------------------------------------------------------------------------
Amit Sahai: [email-masked]
   "We demand rigidly defined areas of doubt and uncertainty!" :-)

---

From: [email-masked] (Erik Ostrom)
Date: Wed, 4 Aug 1993 12:28:07 -0700

Please read the "Command Parsing" chapter of the programmer's manual,
available via anonymous ftp from parcftp.xerox.com, in the /pub/MOO directory,
as ProgrammersManual.dvi, .dvi.Z, .ps, .ps.Z, .texinfo, or .txt.

---

From: Pavel Curtis <[email-masked]>
Date: Wed, 4 Aug 1993 17:03:20 -0700

> Date:	Wed, 4 Aug 1993 10:40:19 -0700
> From:	[email-masked]
> 
> 1) Thanks for the patches pavel, but...now it won't compile under gcc on our
> NeXT machines.  I was getting an an ungodly number of warnings about passing
> pointers from variable to const, or the opposite..something like that.

I'm sorry you're having problems, but there's absolutely nothing I can do to
help you given only this kind of vague information.  If you send me (not the
list) a complete listing of the output of `make', I'll almost certainly be able
to be of *some* assistance in working past the problems and improving the next
release for everyone.

	Pavel