Subject: Re: exits

From: [email-masked] (Paul Jimenez)
Date: Thu, 2 Sep 1993 02:24:38 -0700

A curious bug/feature in MOO: exits named by a single digit cannot be activated.

This was run across when an elevator was being created...
(As an aside, does anyone have a working elevator they'd be willing to let me
port? something a bit more complex than a 'nexus' room with faked messages.
Only being on one floor at a time, concepts of up and down, etc... email me
in private or whatever... thanks...)

--Zachary@Metaverse, LambdaMOO, JaysHouseMOO, etc...

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From: "Jacqueline D. Hamilton" <[email-masked]>
Date: Thu, 2 Sep 1993 08:10:41 -0700

> A curious bug/feature in MOO: exits named by a single digit cannot be activated.

I'd b interested to know why this is.  I coded around it by altering
the player :my_huh in the following way (before the scan for features)

22:  if ($string_utils:is_numeric(verb))
23:    "It's probably an exit alias, and not intended to be called as a verb.";
24:    return 0;
25:  endif

It's also rather annoying that exits with multi-word names can't be matched.
I believe that's a :here_huh change though, one I have to make every time
on new cores.  Haven't done it yet for Harper's Tale either, bleh.

-j.