Subject: Connection question...

From: [email-masked] (Rob Thomas 890-7033 Mathematical Sciences Dept., Univ. of Alabama-Huntsville)
Date: Thu, 27 May 1993 09:30:09 -0700

I've listed and browsed a lot of code, and there's just something I can't
find/figure out: What exactly is it that specifies to the server that a 
player is "connected"? I mean, typing "connect foo bar" runs $login:connect()
which does the matching and login security (In LambdaCore, I mean). :connect
calls a verb that updates all of the newly connected player's connection
info, but I can't see specifically where something says "Connection #-X is
now connected to Object #Y."  Closest thing I can figure is that
#0:do_login_command() returns the object number of the player object returned
by :connect.  Does returning an object number from :d_l_c() constitute a
defined connection, or is it something else I haven't picked up on?

Just curious..
====Rob.

---

From: Pavel Curtis <[email-masked]>
Date: Thu, 27 May 1993 10:24:30 -0700

> Date:	Thu, 27 May 1993 09:30:09 -0700
> From:	[email-masked] (Rob Thomas)
> 
> What exactly is it that specifies to the server that a player is "connected"?
> ...  Closest thing I can figure is that #0:do_login_command() returns the
> object number of the player object returned by :connect.

That's correct; this is described in section 4.2.3 of the LambdaMOO
Programmer's Manual, `Associating Network Connections With Players'.

	Pavel