Subject: #11 == $player_start

From: [email-masked]
Date: Fri, 12 Nov 1993 15:13:59 -0800

Okay, I've built this MOO with all the rooms a special sub-class of $room. 
I left #11 alone thinking I could just chparent it later, but now I notice
that it does all sorts of special things on confunc, disfunc etc.

So I'm wondering, is it safe to chparent #11 to something else? (still a
descendant of $room, natch)

Or should I just create a new special room, alter $player_start to this new
room, and copy the verbs from #11 to the new start?

Or should I hack #11 to immediately send a player to some other room, so
they never know they were in #11?

Or am I stuck?
-- 
--
-- "TANSTAAFL" Rich [email-masked]

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From: Roger Crew <[email-masked]>
Date: Fri, 12 Nov 1993 16:03:22 -0800

The special stuff on #11 ($player_start) is to handle the case where
you have a huge number of players (as on certain MOOs that shall
remain nameless) and don't actually want them to be *in* #11 when they
are not connected.  None of this verbiage really cares that #11 is a
descendant of $room.

One general assumption to be aware of: 
  some verbs (e.g., $root:eject) assume a player will always be able 
  to move to $player_start.  
Whatever hacks you put on #11, you'll probably want to make sure that 
#11:accept always returns true for players.