Subject: Robots and visible exits

From: Andrew Donkin <[email-masked]>
Date: Thu, 3 Jun 1993 21:54:21 -0700

Hi.  I have a few people in my MOO who want to write robotty
thingummies that cruise around the world and interact with players.  Real
players, that is.  To move about, they need to see which exits are
available in a given room.  I figure there are two ways to do this - make
wizard own all the robots (no way forget it bud) or to make the rooms'
exits world readable.

	Currently I'm doing the latter, but I'd prefer something suggested
by someone more experienced.  Ideas please people?  Thanks in advance.

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|               Andrew Donkin - [email-masked]             |
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From: "Jacqueline D. Hamilton" <[email-masked]>
Date: Fri, 4 Jun 1993 05:12:34 -0700

> by someone more experienced.  Ideas please people?  Thanks in advance.

Yes, tell them to use room:obvious_exits(). :)  Returns a list of exits
in the room that have .obvious=1  (most should be, its the default). 

-j.