Subject: MOO + gaming system[s]

From: [email-masked]
Date: Wed, 22 Sep 1993 14:33:50 -0700

For some time now, I've been thinking that a MUD + a gaming system (eg AD&D
or gurps or war-games) would be really cool.

I'm envisioning a world where the MUD itself is the DM (modulo wizard
'fixes') and various puppets (term?) would be the npcs.

Has anybody already tried this?

Can anybody tell me why it's a really stupid idea?

Assuming negative responses to the first two, any people with tons o' MOO
experience and/or tons o' gaming experience wanna collaborate on such a
beast?
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-- "TANSTAAFL" Rich [email-masked]

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From: [email-masked] (Frank Crowell)
Date: Thu, 23 Sep 1993 02:26:37 -0700

Well, i must be living in a moo-cave too.  First of all,
there probably aren't more that 10 known MOOs and two
of those are Lambda and the dead GodNet.  Compare that
with over 200 Lp and diku muds.  I would not call MOOs
numerous.

I believe the writer was asking for a MOO more
like what lynx was working on.  The only MOOs that seem to meet
the original requests was GodNet (now gone) and the RPG subset
at Lambda.

to build an ad&d or heros (or whatever) system you have to
build some things in the infrastructure. Generally there
has to be some notions of animation, action-reaction, and maybe even
heartbeats.  This may also mean that rooms have to be reset.
Combat and other action has to be synchronized.  The objects 
should have properties such as damage, defense, or whatever.
NPCs have to be able to act and react. Heartbeats or other mechanisms 
control healing, disease, or drunkeness.

I know that there has been several attempts at building such
MOOs but i have yet to see a working version. This also includes GodNet,
which was a good attempt at the npc animation part, but was weak 
in the 'combat' part. *The keyword is "MOO", not lp or diku.* 

Finally the writer was asking about puppets.  I thought that MOO
supported puppet objects; anyone know for sure? 

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[Maddog's VirtualStuff Emporium          [email-masked]]