91-09/Cyberarts
From: cyberoid@milton.u.washington.edu (Robert Jacobson)
Subject: Cyberarts Intl. Master Classes & Guru Sessions, Pasadena, California,
Date: Wed, 18 Sep 1991 07:30:10 GMT
Organization: Human Interface Technology Lab, Univ. of Wash., Seattle



From The WELL, the   vr   conference...

Topic  58:  VR Event Announcements: LONG POSTINGS ONLY
# 10: Linda Jacobson (lindaj)      Mon, Sep 16, '91  (23:40)     158 lines

 CYBERARTS INTERNATIONAL
 MASTER CLASSES & GURU SESSIONS
 Pasadena Center, Pasadena, Calif.
 Nov. 15-17, 1991

 *an almost-complete listing*

 For more information, call 1-800-82-CYBER (822-9237)

 Besides the following presentations, discussions & classes, there
 will be vendor exhibits, a CyberArt Gallery, and two evenings of live
 performances (one night presented by MONDO 2000) featuring Skinny
 Puppy, Todd Rundren, Jaron Lanier (yes, in performance), D'Cuckoo,
 and others. CyberArts is presented by Keyboard magazine in
 association with Verbum mag.

 FRIDAY

 8.00. Welcome-- Dominic Milano, editor, Keyboard magazine

 8.15 State of the Media: Trip Hawkins, president, Electronic Arts.

 9.45 Moving Holography: Steve Benton, MIT Media Lab, gives a status
 report on computer-generated, animated holography.

 11.00 New Dimensions in 3D Sound: Leaders in 3D sound discuss and
 demonstrate systems and applications--Chris Currell, Virtual Audio
 Systems; Scott Foster, Crystal River Engineering (Convolvotron);
 Curtis Chan, RolandCorp.; Bo Gehring, inventor of Focal Point, low-
 cost Macintosh-based sound localization system.

 AFTERNOON MASTER CLASSES

 3D Modeling & Animation on the Macintosh: Rand Worrell on how he
 prototypes toys for Mattel using 3D modeling software on the
 Macintosh. Australian animator Peter Mitchell gives hands-on
 instruction in 3D modeling and animation programs. Limited number
 of computers available for participants.

 Finger-Painting with Electric Pictures & Sound: Jeff Rona runs
 participants through a series of creativity exercises, first building
 electronic pictures, then scoring with MIDI technology.

 Developments in Computer Show Control: Charlie Richmond, author of
 the MIDI Show Control spec, demonstrates how MIDI's used to control
 pyrotechnics, projection, lighting, mechanized props, and other
 elements in stage productions.

 Tomorrow's Choreography Today: Dancer/choreographer Thekla
 Schiphorst presents her work with Merce Cunningham and the
 LifeForm visual dance simulation software system for Silicon
 Graphics & Mac computers.

 Grant-Writing & Fundraising: Money. How do you get people to give it
 to you? Where do grants come from? Learn the foundations in this
 how-to session.

 SGI Animation Workathons: Intensive one-hour sessions. Michael
 Wahrman, Carl Rosendahl (Pacific Data Images) and David Em give
 hands-on demonstrations of the state-of-the-art animation
 techniques using Silicon Graphics Iris and 4D workstations. A
 limited number of computers is available for participants' use.

 Guerrilla Video Production: Independent video producer/artist
 Michael Masucci of West Hollywood's EZTV guides participants in
 tactics of video production on a shoestring budget.

 Video Toaster Clinic: Participants explore hidden features and learn
 new techniques from the developers of NewTek's Video Toaster.

 Artificial Reality Theatre: Interactive art experts and theatrical
 producers Dr. Diana Gagnon & John Kalb discuss the future of
 theatrical entertainment.

 SATURDAY

 Jaron Lanier's VR Status Report: Recent developments in tactile
 feedback technologies for computer-generated simulations and other
 news from VPL Research.

 Virtual Reality Pioneer Mort Heilig Looks Back To The Future: Three
 decades ago, Morton Heilig combined film technology, motion
 simulation, sound and aromas to create Sensorama, an interactive
 "arcade attraction" designed to transport people to other realities.
 Few took notice. Sensorama will be on display.

 The Art of Building Virtual Realities: Panel discussion on challenges
 facing VR system designers who must balance technical limitations
 against artistic and creative concerns. SimGraphics president Steve
 Tice, Telepresence Research's Brenda Laurel and Scott Fisher, Jaron
 Lanier, medical VR researcher David Warner.

 AFTERNOON MASTER CLASSES

 The Ins & Outs of Blendo Art: Verbum magazine hosts hands-on
 seminar which explores how to combine text, graphics, sound and
 photographs to produce post-modern electronic collages and output
 them on archival-quality surfaces. Bring images to output. Limited
 number of computers available for participants.

 Imaging Compression Workshop: Apple Computer's John Worthington-
 -leader of the QuickTime development group--on how compression
 technologies are shaping the future of multimedia.

 Sound Design for Computer Games: Broderbund's Tom Rettig shows
 how to create music and sound effects for computer games.

 Singin' in the Brain: Series of rule-breaking exercises designed to
 challenge artistic preconceptions, shatter writers block, and
 discover the secrets of the universe.

 Build Your Own Virtual World: Telepresence Research's Brenda Laurel
 takes participants through the process of designing a virtual world.

 3D Sound in Virtual World Design: VPL Research's David Levitt,
 author of Hookup, presents tutorial on using Convolvotron as an aural
 cueing interface for interaction with virtual objects.

 VR Interfaces in the Medical World: University of Loma Linda's
 neurology researcher David Warner speaks about using VR in his
 research of Alzheimer's disease and other neurological disorders.

 The Making of Spaceship Warlock: Computer comic-book artists
 Michael Saenz and Reactor, Inc.'s Joe Sparks discuss planning and
 execution of "Spaceship Warlock" interactive, animated movie
 published on CD-ROM.

 Where's the Medium?: A panel discussion on distributing multimedia
 content. Chaired by John Atcheson of MusicNet. Discussion of the
 economic and artistic ramifications of various distribution media,
 including CD-ROM, CD-I, broadband ISDN, and fiber optic cable.

 Authoring for Non-Linear Formats: This session takes you through
 the process of planning and executing hyperworks.

 SUNDAY

 Freedom vs. Compensation: Technology has far outpaced copyright
 and patent laws. Intellectual property suits over such issues as the
 look and feel of operating systems and the liberal plagiarizing of
 rhythm tracks via digital audio sampling have jammed the court
 system. Panelists examine the clash between First Amendment
 rights to freedom of expression and the desire for fair and just
 compensation. Featuring Trip Hawkins (Electronic Arts) and John
 Perry Barlow (Electronic Frontier Foundation).

 Is It Technology or Is It Art?: Refereed by former National Computer
 Graphics Association president Carl Machover, this debate will
 feature artists and the audience discussing the Question.

 New Methods in Camera Motion Control: Industrial Light & Magic's
 Kirk Austin discusses the progress in computerized camera-motion
 systems, including the use of MIDI for creating spectacular effects
 on film and tape.

 Creativity: What is it? How do you find it? Artists and technologists
 share their insights into the creative process. Chaired by S. Joy
 Mountford of Apple Computer's Human Interface Design group.

 All hardware and software brand names are the trademarks of their
 respective manufacturers and publishers.

 Session times, content and presenters are accurate as of date of
 posting.

-- 

