Newsgroups: comp.os.linux.announce
From: Brad Pitzel <pitzel@cs.sfu.ca>
Subject: Sasteroids 1.1a binary release
Message-ID: <1994Mar13.175258.15623@cs.cornell.edu>
Date: Sun, 13 Mar 1994 17:52:58 GMT
Approved: linux-announce@tc.cornell.edu (Matt Welsh)

Hello,

This is to announce the release of Sasteroids v1.1a (binary), a svgalib
(not X) asteroids-type game. 

I have uploaded it to:
sunsite.unc.edu:/pub/Linux/Incoming/sasteroids1.1a-bin.tar.gz

and tsx-11.mit.edu.


Since sasteroids version 1.1 requires gcc 2.5.8 and recent g++ libraries to
compile, this binary has been made available.

Version 1.1a source will be release as soon as it compiles under gcc 2.4.5.


Some of the changes from 1.0 to 1.1a:

	Joystick support added (you need the joystick kernel patches if you
        want to use the joystick, but not if you just want to use the
        keyboard). 

	Fixed compilation problems (with gcc 2.5.8).  

	Ncurses no longer needed to compile.  

	Floating point math removed from some areas (faster for those
        without a math co-pro).

	Performance is a *bit* more stable under varying CPU loads.

BRIEF INTRO:

	Sasteroids is an asteroids-like game, the whole point to shoot
asteroids and an occasional enemy space ship.  Ok, so its not DOOM, but it
can be amusing.  This started out as a direct port of xasteroids to run
under svgalib (a wonderful super-vga graphics library by Harm Hanemaayer),
but I then decided that 256 color bitmap graphics would be more fun, then
rewrote it in C++, then added a high-score list, a title screen, changed the
game here and there, etc, anything to avoid school work.


Here's where the file may eventually end up:

Site1        = sunsite.unc.edu
Path1        = /pub/Linux/games/

Site2        = tsx-11.mit.edu
Path2        = /pub/linux/binaries/usr.games/


--brad
pitzel@cs.sfu.ca
