#include "gl.h"

void glLockArraysEXT (GLint first, GLsizei count)
{
}
void glUnlockArraysEXT (void)
{}


/* GL_ARB_multitexture */

void  glActiveTextureARB(GLenum texture)
{}
void  glClientActiveTextureARB(GLenum texture)
{}
void  glMultiTexCoord1dARB(GLenum target, GLdouble s)
{}
void  glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
{}
void  glMultiTexCoord1fARB(GLenum target, GLfloat s)
{}
void  glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
{}
void  glMultiTexCoord1iARB(GLenum target, GLint s)
{}
void  glMultiTexCoord1ivARB(GLenum target, const GLint *v)
{}
void  glMultiTexCoord1sARB(GLenum target, GLshort s)
{}
void  glMultiTexCoord1svARB(GLenum target, const GLshort *v)
{}
void  glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{}
void  glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
{}
void  glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t){}
void  glMultiTexCoord2fvARB(GLenum target, const GLfloat *v){}
void  glMultiTexCoord2iARB(GLenum target, GLint s, GLint t){}
void  glMultiTexCoord2ivARB(GLenum target, const GLint *v){}
void  glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t){}
void  glMultiTexCoord2svARB(GLenum target, const GLshort *v){}
void  glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r){}
void  glMultiTexCoord3dvARB(GLenum target, const GLdouble *v){}
void  glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r){}
void  glMultiTexCoord3fvARB(GLenum target, const GLfloat *v){}
void  glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r){}
void  glMultiTexCoord3ivARB(GLenum target, const GLint *v){}
void  glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r){}
void  glMultiTexCoord3svARB(GLenum target, const GLshort *v){}
void  glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q){}
void  glMultiTexCoord4dvARB(GLenum target, const GLdouble *v){}
void  glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q){}
void  glMultiTexCoord4fvARB(GLenum target, const GLfloat *v){}
void  glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q){}
void  glMultiTexCoord4ivARB(GLenum target, const GLint *v){}
void  glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q){}
void  glMultiTexCoord4svARB(GLenum target, const GLshort *v) {}
