AllegroGL 0.4.4

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Macros | Functions | Variables
gui.c File Reference

AllegroGL GUI wrappers. More...

`#include "alleggl.h"`
`#include "allglint.h"`
`#include <allegro/internal/aintern.h>`

Go to the source code of this file.

## Macros
#define | A_S1 1
#define | A_S2 2
#define | A_S3 3
#define | A_B1 4
#define | A_B2 5
#define | A_B3 6
#define | SORT_OUT_BUTTON(x)

## Functions
int | algl_do_dialog (DIALOG *dialog, int focus_obj)
| AllegroGL-friendly version of do_dialog. More...
int | algl_popup_dialog (DIALOG *dialog, int focus_obj)
| AllegroGL-friendly version of popup_dialog. More...
void | algl_draw_mouse (void)
| Draws a mouse pointer on the screen. More...
void | algl_set_mouse_drawer (void(*user_draw_mouse)(void))
| Sets (or clears) a user mouse drawing callback. More...
int | algl_alert3 (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, AL_CONST char *b3, int c1, int c2, int c3)
| AllegroGL-friendly version of Allegro's alert3. More...
int | algl_alert (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, int c1, int c2)
| AllegroGL-friendly version of Allegro's alert. More...
int | d_algl_viewport_proc (int msg, DIALOG *d, int c)
| Creates a viewport object where OpenGL commands can be performed. More...
int | allegro_gl_set_mouse_sprite (BITMAP *sprite, int xfocus, int yfocus)
int | allegro_gl_show_mouse (BITMAP *bmp, int x, int y)
void | allegro_gl_hide_mouse (void)
void | allegro_gl_move_mouse (int x, int y)

## Variables
struct {
GLuint texture
int hidden
int xfocus
int yfocus
int width
int height
} | allegro_gl_mouse = { 0, TRUE, 0, 0, 0, 0}
static void(* | __algl_user_draw_mouse )(void) = NULL
static DIALOG | alert_dialog []

## Detailed Description

AllegroGL GUI wrappers.

These are replacements for Allegro's do_dialog routine and standard dialogs (to use our version of the routine).

Definition in file gui.c.

## Macro Definition Documentation

#define SORT_OUT_BUTTON | ( |  | x | ) |

Value:
{ \
if (b##x) { \
alert_dialog[A_B##x].flags &= ~D_HIDDEN; \
alert_dialog[A_B##x].key = c##x; \
alert_dialog[A_B##x].dp = (char *)b##x; \
len##x = gui_strlen(b##x); \
b[buttons++] = A_B##x; \
} \
else { \
alert_dialog[A_B##x].flags |= D_HIDDEN; \
len##x = 0; \
} \
}

## Variable Documentation

DIALOG alert_dialog[]
| static

Initial value:
=
{
{ _gui_shadow_box_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ d_yield_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
}

Definition at line 295 of file gui.c.