// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_net.c,v 1.4 1998/05/16 09:41:03 jim Exp $
//
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------

#include "z_zone.h"  /* memory allocation wrappers -- killough */

static const char
rcsid[] = "$Id: i_net.c,v 1.4 1998/05/16 09:41:03 jim Exp $";

#include "doomstat.h"
#include "i_system.h"
#include "d_event.h"
#include "d_net.h"
#include "m_argv.h"

#include <dpmi.h>
#include <sys/nearptr.h>

#ifdef __GNUG__
#pragma implementation "i_net.h"
#endif
#include "i_net.h"

void    NetSend (void);
boolean NetListen (void);

//
// NETWORKING
//

void    (*netget) (void);
void    (*netsend) (void);

//
// PacketSend
//
void PacketSend (void)
{
  __dpmi_regs r;
                              
  __dpmi_int(doomcom->intnum,&r);
}


//
// PacketGet
//
void PacketGet (void)
{
  __dpmi_regs r;
                              
  __dpmi_int(doomcom->intnum,&r);
}

//
// I_InitNetwork
//
void I_InitNetwork (void)
{
  int                 i,j;
      
  // set up for network
                          
  // parse network game options,
  //  -net <consoleplayer> <host> <host> ...
  i = M_CheckParm ("-net");
  if (!i)
  {
    // single player game
    doomcom = malloc (sizeof (*doomcom) );
    memset (doomcom, 0, sizeof(*doomcom) );

    netgame = false;
    doomcom->id = DOOMCOM_ID;
    doomcom->numplayers = doomcom->numnodes = 1;
    doomcom->deathmatch = false;
    doomcom->consoleplayer = 0;
    doomcom->extratics=0;
    doomcom->ticdup=1;
    return;
  }

  doomcom=(doomcom_t *)(__djgpp_conventional_base+atoi(myargv[i+1]));

  doomcom->ticdup=1;
  if (M_CheckParm ("-extratic"))
    doomcom-> extratics = 1;
  else
    doomcom-> extratics = 0;

  j = M_CheckParm ("-dup");
  if (j && j< myargc-1)
  {
    doomcom->ticdup = myargv[j+1][0]-'0';
    if (doomcom->ticdup < 1)
      doomcom->ticdup = 1;
    if (doomcom->ticdup > 9)
      doomcom->ticdup = 9;
  }
  else
    doomcom-> ticdup = 1;

  netsend = PacketSend;
  netget = PacketGet;
  netgame = true;    
}


void I_NetCmd (void)
{
  if (doomcom->command == CMD_SEND)
  {
    netsend ();
  }
  else if (doomcom->command == CMD_GET)
  {
    netget ();
  }
  else
      I_Error ("Bad net cmd: %i\n",doomcom->command);
}



//----------------------------------------------------------------------------
//
// $Log: i_net.c,v $
// Revision 1.4  1998/05/16  09:41:03  jim
// formatted net files, installed temp switch for testing Stan/Lee's version
//
// Revision 1.3  1998/05/03  23:27:19  killough
// Fix #includes at the top, nothing else
//
// Revision 1.2  1998/01/26  19:23:26  phares
// First rev with no ^Ms
//
// Revision 1.1.1.1  1998/01/19  14:03:07  rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
