// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_saveg.h,v 1.6 1998/09/16 06:59:45 phares Exp $
//
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//      Savegame I/O, archiving, persistence.
//
//-----------------------------------------------------------------------------

#ifndef __P_SAVEG__
#define __P_SAVEG__

#ifdef __GNUG__
#pragma interface
#endif

// Persistent storage/archiving.
// These are the load / save game routines.
void P_ArchivePlayers(void);
void P_UnArchivePlayers(void);
void P_ArchiveWorld(void);
void P_UnArchiveWorld(void);
void P_ArchiveThinkers(void);
void P_UnArchiveThinkers(void);
void P_ArchiveSpecials(void);
void P_UnArchiveSpecials(void);
void P_ThinkerToIndex(void); // phares 9/13/98: save soundtarget in savegame
void P_IndexToThinker(void); // phares 9/13/98: save soundtarget in savegame

// 1/18/98 killough: add RNG info to savegame
void P_ArchiveRNG(void);
void P_UnArchiveRNG(void);

// 2/21/98 killough: add automap info to savegame
void P_ArchiveMap(void);
void P_UnArchiveMap(void);

extern byte *save_p;
void CheckSaveGame(size_t);              // killough

#endif

//----------------------------------------------------------------------------
//
// $Log: p_saveg.h,v $
// Revision 1.6  1998/09/16  06:59:45  phares
// Save soundtarget across savegames
//
// Revision 1.5  1998/05/03  23:10:40  killough
// beautification
//
// Revision 1.4  1998/02/23  04:50:09  killough
// Add automap marks and properties to saved state
//
// Revision 1.3  1998/02/17  06:26:04  killough
// Remove unnecessary plat archive/unarchive funcs
//
// Revision 1.2  1998/01/26  19:27:26  phares
// First rev with no ^Ms
//
// Revision 1.1.1.1  1998/01/19  14:03:06  rand
// Lee's Jan 19 sources
//
//----------------------------------------------------------------------------
