// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: d_items.h,v 1.3 1998/05/04 21:34:12 thldrmn Exp $
//
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//  Items: key cards, artifacts, weapon, ammunition.
//
//-----------------------------------------------------------------------------


#ifndef __D_ITEMS__
#define __D_ITEMS__

#include "doomdef.h"

#ifdef __GNUG__
#pragma interface
#endif


// Weapon info: sprite frames, ammunition use.
typedef struct
{
  ammotype_t  ammo;
  int         upstate;
  int         downstate;
  int         readystate;
  int         atkstate;
  int         flashstate;

} weaponinfo_t;

extern  weaponinfo_t    weaponinfo[NUMWEAPONS];

#endif

//----------------------------------------------------------------------------
//
// $Log: d_items.h,v $
// Revision 1.3  1998/05/04  21:34:12  thldrmn
// commenting and reformatting
//
// Revision 1.2  1998/01/26  19:26:26  phares
// First rev with no ^Ms
//
// Revision 1.1.1.1  1998/01/19  14:03:07  rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
