// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_user.h,v 1.2 1998/05/10 23:38:38 killough Exp $
//
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//      Player related stuff.
//      Bobbing POV/weapon, movement.
//      Pending weapon.
//
//-----------------------------------------------------------------------------

#ifndef __P_USER__
#define __P_USER__

#include "d_player.h"

void P_PlayerThink(player_t *player);
void P_CalcHeight(player_t *player);
void P_DeathThink(player_t *player);
void P_MovePlayer(player_t *player);
void P_Thrust(player_t *player, angle_t angle, fixed_t move);

#endif // __P_USER__

//----------------------------------------------------------------------------
//
// $Log: p_user.h,v $
// Revision 1.2  1998/05/10  23:38:38  killough
// Add more prototypes
//
// Revision 1.1  1998/05/03  23:19:24  killough
// Move from obsolete p_local.h
//
//----------------------------------------------------------------------------
