Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: creative limitation

Book Review: Racing the Beam

12 February, 2010 (12:01) | Literature Review | By: walker

Montfort, N., & Bogost, I. (2009). Racing the Beam: The Atari Video Computer System. Platform Studies. Cambridge, Massachusetts: MIT Press. Just want to give a brief rundown on a really great read I’ve come across. MIT has started a “Platform Studies” series of books where the idea is to examine a platform and its technologies […]

Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom

24 January, 2010 (14:22) | Literature Review | By: walker

Hutchison, A. (2008). Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom. Game Studies, 8(1). Retrieved from http://gamestudies.org/0801/articles/hutch   This 2008 Games Studies article examines the effect technology (or the “techno-historic” context of a game work) has on game aesthetics. The author defines the “game aesthetics” as “the combination of the […]

The Power to Create

8 December, 2008 (14:49) | News and Commentary | By: admin

In a recent interview for the Wired blog, Blizzard’s Executive Vice President of Game Design Rob Pardo is asked about past Diablo games and their perceived “RAM dependency.”  The interviewer notes, “When Diablo II came out…I didn’t really feel like I got the full experience of the game running perfectly until I had something like 2GB […]