Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: difficulty

What Went Wrong? A Survey of Problems in Game Development

19 October, 2009 (20:48) | Literature Review | By: walker

Fábio Petrillo et al., “What went wrong? A survey of problems in game development,” Computers in Entertainment 7, no. 1 (2, 2009): 1-22. This February 2009 article from the Computer in Entertainment magazine of ACM takes a look at the game industry and compares its difficulties to the larger software industry. Specifically the authors analyze […]

Doom: 15 Years Later

13 January, 2009 (21:00) | Emulation and Vintage Gameplay | By: admin

In 2007, Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, presented a video game canon in order to encourage initial preservation efforts by the Library of Congress.  On this list of ten important video games is the 1993 DOS-based game Doom, and rightly so.  Doom is one of the earliest, […]