Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: emulation

Space Invaders

2 June, 2009 (11:01) | Emulation and Vintage Gameplay | By: walker

Space Invaders is iconic. You need only look at UT’s own Videogame Archive logo to get a feel for the pervasiveness of its visuals and the sort of shorthand it’s become for videogames in general. Back in 1977 game developer Toshihiro Nishikado began work on Space Invaders, creating by hand the hardware necessary to programming the […]

Playing Mario on a Keyboard

5 February, 2009 (11:58) | Emulation and Vintage Gameplay | By: TimA

Twenty three years after Super Mario Brothers was released in the United States, emulated versions of the game are available for download on numerous websites.  Playing Mario on a keyboard,  however, is not the most intuitive way to play the game.  As the actual Nintendo Entertainment Systems can not be preserved indefinitely, how does one […]

Doom: 15 Years Later

13 January, 2009 (21:00) | Emulation and Vintage Gameplay | By: admin

In 2007, Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, presented a video game canon in order to encourage initial preservation efforts by the Library of Congress.  On this list of ten important video games is the 1993 DOS-based game Doom, and rightly so.  Doom is one of the earliest, […]

Preservation and Emulation – A Guide to Installing “Ultima 1: The First Age of Darkness”

12 December, 2008 (01:11) | Emulation and Vintage Gameplay | By: TimA

An important method to preserve videogame content, and all content contained in electronic records for that matter, is emulation.  In order to access many DOS-based videogames, for example, one must download a DOS emulator.  These emulators are now widely available on the Internet and videogames that are no longer playable on modern operating systems can […]