Preserving Games

Archiving the Creation Processes of the Video Game Industry

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Tag: project

Beyond Video Game Preservation

7 November, 2008 (11:44) | News and Commentary | By: admin

Creating video games means establishing virtual worlds. The creation process involves stories, communications and networks – a series of actions that are much more complicated than meets the eye. In exploring and documenting this dynamic process, researchers must go beyond preservation and also consider the emotional and psychological aspects that went into designing a game. […]

A Community of Creativity

3 November, 2008 (01:46) | News and Commentary | By: admin

As video games continue to evolve and branch off in new directions, attempting to provide for all tastes, the medium becomes more difficult to define.  Once, video games were considered mainly as leisure time activities, a niche that the Nintendo Wii continues to expand by attracting consumers who are uninterested in the grandly produced games […]

A New Kind of Archive

2 November, 2008 (18:45) | News and Commentary | By: TimA

Unlike books, movies, or even console videogames, the design process of MMORPGs does not have a fixed endpoint. After the MMO is initially released, designers continue to work on patches and expansion packages and game content is updated continuously. This presents a unique challenge to the archivist, especially one who is interested in preserving content […]

The Other Side of Games

30 October, 2008 (09:33) | News and Commentary | By: walker

Games can be anything. Implementation is certainly restrictive, but design potential is basically limitless. Because of this potential it’s very likely that a great many game elements are cycled through before a final set is decided upon. It may be then that a game can be better understood by what it is not rather than […]

Interviewing Within the Industry

18 September, 2008 (21:31) | News and Commentary | By: Megan

For a while now I’ve been concerned about my ability to conduct interviews within the industry. I have been told by someone who would know that very few studios are going to allow me to look at their development process because in many cases, that process is itself a trade secret. I’m early enough in […]

BBC Interview – Outcomes

18 September, 2008 (17:55) | News and Commentary | By: Megan

A few weeks ago, the project got some good press from Library Journal and the BBC, with an interview for the Principle Investigator, Megan Winget. This interview garnered a lot of feedback from the player community, particularly four distinct groups of players: 1. First, there were the gamers who had witnessed objectively meaningful events: Assassination […]