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OK..so it's really boring, but I'll ride this over the Iron Dragon any day. It's got some nice helixes, and one nice drop. Plus it's a three train wait at the max.
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It's there. I think the one at SFoT was more fun with the themeing and the little tunnel under the pond.
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Still a stable, 2,400 PPH performer. Still, like last year, running trains #3, #4, and #5. Unlike last summer, trains #1 and #2 have returned to the transfer track, but weren't running. Ride this one late in the evening, when it runs with the back cars empty and the brakes *off*. You don't feel the brakes when they hit on this one, but turning them off makes one hell of a difference in the ride! More about this 24-year-old coaster later. 8-(
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A disappointment to me, even for a mine train. I really enjoy the Runaway Train at Great Adventure, with its fast helix. Cedar Creek did nothing for me.
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YARMT. (Yet Another Runaway Mine Train). About a 15 minute wait. Actually, it had the most interesting layout of the three we rode this week (CP, SFGAd, Hershey).
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Not a traditional coaster feel, very few drops or airtime, lots of lateral motion. Didnt get to ride if after dark as suggested.
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Still dosen't seem any better after dark. Slow no air. only latteral g's. Last big turn is fun though.