Subject: Lim's torus problem

From: Dave Stampe-Psy+Eng <dstamp@watserv1>
Date: Wed, 4 Mar 92 02:14:38 -0500

It's very simple: vertex numbers start from 0, NOT 1.  I
got it to work by adding a dummy vertext to the start of the list,
then increasing the vertex count to 101.  Pretty fast (35 fps)
on my machine...

- Dave Stampe