{{fbdoc item="title" value="Compiling FB on Linux"}}----

Building FB on Linux is fairly easy because usually the GNU/Linux distributions provide all the needed development packages and they can be installed easily, at least for native builds. Since 64bit support was added to FB, a native build should always be possible, no matter whether you have a 32bit x86 or 64bit x86_64 system. Cross-compiling the 32bit x86 version of FB on a 64bit x86_64 system (or vice-versa) and building for other architectures such as ARM is also possible.

Generally, compiling FB-linux requires the following packages:

	- an existing, working ""FreeBASIC"" setup for bootstrapping the new compiler
	- gcc
	- make
	- ncurses development headers & libraries (actually only its libtinfo part)
	- gpm development headers & libraries (general purpose mouse)
	- X11 development headers & libraries (including X11, Xext, Xpm, Xrandr, Xrender)
	- ""OpenGL"" development headers & libraries (typically from the Mesa project)
	- libffi development headers & libraries

{{fbdoc item="section" value="Native build"}}

{{fbdoc item="subsect" value="Getting the FB source code"}}

To compile a new version of FB, you first need to [[DevGettingTheSourceCode|get the FB source code]]. The following assumes that you have a directory called ##fbc##, containing the latest FB source code.

{{fbdoc item="subsect" value="Getting an existing FB-linux setup for bootstrapping"}}

We will need a working FB-linux installation to bootstrap the new FB compiler. If you do not have a native version of FB installed yet, download the latest ""FreeBASIC-X.XX.X-linux"" release for your system (32bit x86, 64bit x86_64, ARM, etc.) from [[http://sourceforge.net/projects/fbc/files/Binaries%20-%20Linux/|FB's download site]], then extract and install it:

%%$ tar xf FreeBASIC-X.XX.X-linux.tar.gz
$ cd FreeBASIC-X.XX.X-linux
$ sudo ./install.sh -i
%%

It is possible that you can get working FB setups from other sources besides the fbc project. For example, some distros may provide ##freebasic## packages out-of-the-box.

{{fbdoc item="subsect" value="Installing development packages"}}

The following lists show the packages you have to install for some common GNU/Linux distributions. The exact package names can be different depending on which distro (or which version of it) you use.

Debian-based systems (including Ubuntu, Mint etc.):
	- ##gcc##
	- ##make##
	- ##libncurses5-dev##
	- ##libgpm-dev##
	- ##libx11-dev##
	- ##libxext-dev##
	- ##libxpm-dev##
	- ##libxrandr-dev##
	- ##libxrender-dev##
	- ##libgl1-mesa-dev##
	- ##libffi-dev##

""OpenSUSE"":
	- ##gcc##
	- ##make##
	- ##ncurses-devel##
	- ##gpm-devel##
	- ##libX11-devel##
	- ##libXext-devel##
	- ##libXpm-devel##
	- ##libXrandr-devel##
	- ##libXrender-devel##
	- ##Mesa-libGL-devel##
	- ##libffi48-devel##

Fedora:
	- ##gcc##
	- ##make##
	- ##ncurses-devel##
	- ##gpm-devel##
	- ##libX11-devel##
	- ##libXext-devel##
	- ##libXpm-devel##
	- ##libXrandr-devel##
	- ##libXrender-devel##
	- ##mesa-libGL-devel##
	- ##libffi-devel##

{{fbdoc item="subsect" value="Compiling FB"}}

Compiling FB natively is as simple as running "make" in the fbc source code directory. This will build a native FB setup matching the system architecture, assuming that the existing fbc installed on the system produces native programs.

%%$ cd fbc
$ make
%%

This should have produced the ##bin/fbc## compiler and the libraries in ##lib\freebasic\linux-[architecture]\##.

Afterwards, you can install the new fbc build into ##/usr/local## by running "make install", and overwrite the old FB installation:

%%$ sudo make install
%%

{{fbdoc item="section" value="Compiling 32bit FB on a 64bit system with existing 32bit FB"}}

Besides native builds, you can also make non-native builds, such as compiling the 32bit version of FB on a 64bit system, using an existing 32bit FB build to bootstrap. This was very common before 64bit support was added to FB. It requires a slightly different procedure than a native build.

	-Get the FB source code.
	
	-Install a 32bit version of FB for bootstrapping (instead of a native 64bit version).
	
	-Install 32bit development packages (not just the native 64bit ones).
	
		64bit Debian/Ubuntu example:
			- ##gcc-multilib##
			- ##make##
			- ##lib32ncurses5-dev##
			- ##libx11-dev:i386##
			- ##libxext-dev:i386##
			- ##libxpm-dev:i386##
			- ##libxrandr-dev:i386##
			- ##libxrender-dev:i386##
			- ##libgl1-mesa-dev##
			- ##libgpm-dev##
			- ##lib32ffi-dev##
		
		64bit ""OpenSUSE"" example:
			- ##gcc-32bit##
			- ##make##
			- ##ncurses-devel-32bit##
			- ##gpm-devel##
			- ##libX11-devel-32bit##
			- ##libXext-devel-32bit##
			- ##libXpm-devel-32bit##
			- ##libXrandr-devel-32bit##
			- ##libXrender-devel-32bit##
			- ##Mesa-libGL-devel-32bit##
			- ##libffi48-devel-32bit##
	
	-Add the following ##config.mk## file to the fbc source tree (next to the FB makefile):
	
	
		%%CC = gcc -m32
TARGET_ARCH = x86
%%
		This tells the FB makefile to build for 32bit instead of the 64bit default.
		
		Setting CC to ##gcc -m32## instead of ##gcc## causes all C code to be compiled for 32bit rather than the default 64bit.
		
		Assuming that the existing installed fbc is a 32bit one, it will already default to compiling to 32bit, so setting FBC to ##fbc -arch 32## instead of ##fbc## is not needed (and older 32bit-only fbc versions did not even have the ##-arch 32## option anyways).
		
		Setting the TARGET_ARCH to x86 is necessary to override the FB makefile's ##uname -m## check (because that returns x86_64 on 64bit). This allows the FB makefile to select the proper x86 rtlib/gfxlib2 modules and to use the correct directory layout for x86.
	
	-Run "make" and let it compile FB:
	
	
		%%$ cd ~/fbc
$ make
%%
	-Optionally, install the newly built 32bit FB setup into ##/usr/local##:
	
	
		%%$ sudo make install
%%

{{fbdoc item="back" value="DevToc|FreeBASIC Developer Information"}}
{{fbdoc item="back" value="DocToc|Table of Contents"}}