Start
truespace3: if there are any objects present at this time, hold the left
mouse button over “file”, then select “scene” and finally “new” to clear
the work space.
First
change the view top view. By holding on blue arrow and dragging up to red
arrow.
Next
make a new front view screen. To do this drag to the new perspective view
and drag up to new front view. It is indicated by the orange arrow above.
To
begin the piece you will need to make the base. To do this begin by
creating a cylinder by the primitive panel. (Black arrow above). Then drag
up to cylinder and release.
Use
the front view window to look at the cylinder, then take the scale button
and scale it down so it looks flat and is still a circle.
Now we
will create the mid section of the pawn. To do so we will be using the
lathe tool. First select the polygon tool:
Then
in the top view screen create half of the mid-section by using short fast
clicks to create the curves. It should look something like this:
8.Then
select the lathe tool on the primitives panel:
When
selected right click on the lathe tool and bring up the menu and set it up
as follows:
Align
the lathe tool with the midsection of the pawn as follows:
Then
click the lathe tool and it should be complete now:
Now we
will create the neck piece. To do so you must first start with a sphere.
Once you have the sphere you then scale it down so it is flat like so: (
make sure to use both views so that it is flat in the front view and still
round in the top view.)
Then
we will need the final piece, the top. All you need for that is a sphere.
Next
you will need to line up all the pieces to do so right click on the arrow
button so that the chart comes up ant set all the locations of all the
parts the same.( keep highlighting a piece and changing the location until
they are all the same).
Then
go through all the pieces and scale them so they are proportionate as they
would look on a real pawn, and move them to there location on the piece.
Once
everything is in line then you select the base of the pawn, then select
the glue as child tool (Next to undo) and glue all the pieces together
making the pawn one complete piece. It should look something like this: