Who: Sarah “Intellagirl” Robbins
What: “Creating Authentic and Engaging Community-Oriented Learning Spaces: Using Second Life in Higher Education Classrooms.”
When: 11:00 a.m. – 12:00 noon, Monday, March 26, 2007
Where: Room 205, Undergraduate Library
Space is limited to 50 attendees; all food and drink are absolutely forbidden in the room

About: Second Life Education Research
More Research

Yet more: Educators have much to compete with these days. How can we keep students engaged in learning when they have pockets filled with iPods, phones equipped with instant messenger and streaming video, and a high-tech laptop sitting on their desk? The answer is to not compete but rather to utilize the technologies students are already using into the learning environment. Second Life is a unique space that brings audio, video, 3-D immersive spaces, and social networking into one lively and creative space. Using Second Life for higher education allows educators to engage students in authentic collaborative learning that appeals to a wide variety of learning styles and personality types. This workshop will walk participants through the basic mechanics of Second Life and the pedagogical approaches helpful for making the most of this immersive learning space.

(Thanks, Fred)