Matrix multiplication. 2D register blocking v.6 benchmark

WebGL2-compute based NxN matrix multiplication C = A x B Shader v.6 benchmark. Fixed random A, B 4096x4096 buffers are used for calculations, therefore You can set new N value (up to N=4096, multiple of 128). Tile size TS = 128 and work-per-thread = 8. FLOPS = 2 N3 / time. Random CGPU and CGPU - CCPU are shown.

calculating
N=

GeForce GT 710, D3D11     ~110 GFLOPS (N=4096).

I re-run all programs many times (press "Run" button) and try to choose "representative" values. Results differ very much on different GPUs.


SGEMM in WebGL2-compute     updated 6 Apr 2019