Archipelago FeaturesPlaying:
- Detailed, 100% original mud world
- Magic system based on Ars Magica
- New illumination (lighting) code
- Mounts
- Carts/wagons
- Scabbards
- Timed-use magical eq
- Pseudo-leveless system (200 mortal levels, plus 9 avatar levels)
- Experience gain balanced to degree of difficulty
- No classes
- Sizable, scrapable, repairable eq
- Twelve character races of all sizes and natural ability
- Hometowns
- Container (ie: named) exits/portals
- Scaled room sizes
- Simple command aliases
- Carriable mobs and players
- Auto-formating on rooms
- ANSI colour, partially customizable
- Customizable prompts and titles with ANSI colour
- New socials
- New skills: clerical, horsemanship, warrior, thievery, arcane
- Intelligent mobiles: citizens, helpers, tracking, casting, prayingBuilding:
- Menu-driven online mobile, object, room, shop, and zone editors
- Anti-twinkie building code: no mega-damage weapons, no marshmallow mobs
- Auto-scaled gold value for objects and mob experience
Archipelago's "Double Mountain and Moon" Logo copyright
1995-1996 by Jason Chayes and
Archipelago.
Page design and contents copyright 1996 by David Czeck and
Archipelago.
Last Updated: 15:04:21 GMTMonday,
15 July 1996
Wowie-Zowie!